What’s new
What changed on CoopGamesDB, for players and for developers.
October 2026
Co-op games from beyond Steam, and in your browser
The catalogue now reaches past Steam: co-op favourites on Nintendo Switch and PlayStation, indie co-op games found only on itch.io, Minecraft, Genshin Impact and Pokémon GO, and co-op board games you play in your browser on Board Game Arena. Each player count says where it comes from, and every cover is shown whole.
Questions answered, crews to join, games to compare
Every question about the site now has an answer on one page, Questions and answers, with a link to each and a search. Crews show a lobby filling up and the badges a crew earns, and tuck “What’s a crew?” away. Compare keeps three places that fill from the left, shows the price each and only the rows a game answers. The home page’s shelves turn on their own, a small lone hero marks games you can also play solo, and big groups show four lights and “+4” instead of a row of dots. Developers get a page that shows what listing gives them.
Player counts, checked against the stores
We checked the player counts nobody had confirmed against the games’ own Steam pages and announcements, the Xbox store, the Nintendo eShop, Wikipedia and the games’ websites. Most games now say how many can play on one screen, with its own source next to it, and over a hundred counts are more accurate: Castle Crashers takes four on one couch, TMNT: Shredder’s Revenge six. What we still couldn’t confirm keeps its “Unverified” mark.
Sharper covers, a spin on the home page, and the Lobby up front
Game covers now keep their whole picture and stay sharp on any screen. Today’s pick spins to another game right on the home page. Compare marks the lowest price and outstanding Steam reviews. The picker’s first step lights up in the player colours, its page says the three ways to decide in a line each, and every rule and odd now lives in the questions. The Lobby has its own place in the header and shows its three steps before you start.
Sale prices match Steam to the cent
During a sale we showed the full price less the discount, rounded: a $19.99 game at 95% off read $1.00, while Steam charges $0.99. We now show the price Steam itself states, on every page, list and email. Game pages also tuck where each fact comes from under one line, and a game for two shows two player lights.
Change your email, sign out everywhere
You can now change your account’s email address from your account page: we send a link to the new address, and your email changes when you open it (we tell your old address too). You can also sign out on all your other devices at once. And if something breaks on our side, the error page gives you a short code to send us, so we can find what happened.
How your game compares
Your game’s statistics now say how often the picker showed it compared with similar games (a genre in common, player counts that overlap): “Shown 30% more than similar games”. It shows once enough similar games have data, and we never show another game’s numbers.
Claim your game's page yourself
Found your game here? Press “Claim this page”, put the short text we give you in your Steam or itch.io description, and press “Check and claim”. The page is yours as its verified developer in a minute: correct its details, post updates and see how groups find it. No support message needed; that stays for developers who can’t edit their store page.
Over a thousand co-op games
The catalogue now holds 1,053 co-op games from Steam, from the ones everyone knows to smaller independent games worth a look. Each fact on a game’s page says where it comes from: the developer’s own Steam page, Wikidata, Wikipedia or our editors. What nobody has confirmed yet, such as some local player counts, says “unverified”, so check it before your group buys. Spot something wrong? Flag it on the page and we’ll fix it.
A budget for your crew
Set what each of you may spend on your crew’s page: free, under $10 or under $20. “Pick a game for us” and “Games for us” then only show games in your budget. A price filter on the game list now carries over to “Pick one for us” too.
Your crew's list
Crews now keep a shared list of the games you want to play together. Add games on the crew page or from any game page, see who added each and how many of you want to play it, and let “Pick from our list” choose one that takes all of you. When a game on your crew’s list goes on sale, members with an account hear about it in their notifications.
Crew pass +1
A crew’s link now shows a Crew pass when you paste it in a group chat: the crew’s name, how many of you are in, where you play and an open slot for the friend you’re inviting. Never anyone’s name. There’s also a Share button on the crew page, with your phone’s share sheet where it has one.
Co-op games on sale
A new page lists the co-op games on sale right now, biggest discount first. Filter by players, platform and price; every price says where it comes from (our Steam price check or the developer) and when it was checked. Store links are plain links: we earn nothing from them.
First steps, and the Verified badge
New here? Your account page now has a short list of first steps, each with a link straight to the place and a one-line tip, and each worth some XP. Finish them all for the First Steps badge. Confirming your email earns the new Verified badge, and everyone who already confirmed has it. There’s also a short tour: how CoopGamesDB works.
Flag a wrong fact
See something wrong on a game’s page, like the player count or crossplay? Use “Something wrong?” on the page to flag it, with a note if you like. The game’s developer gets it (they never see who sent it), fixes the page or says it’s right, and you hear back in your notifications. Fixed reports count towards the new Fact Checker badge. Developers find what players flagged next to each game on their account page.
Games picked for you
New players now get four quick questions after confirming their email: how many of you usually play, how you play together, where, and what you like. Then “For you” shows co-op games picked from your answers and from the games you upvote and list, with the reason for each, like “You like Roguelike” or “Liked by players with your taste”. Signed-in players see a “Picked for you” row on the home page, and can change their answers on their profile.
Plan game nights
Plan a co-op game night at /game-night: pick a day, a time and a game, and send one link to your group chat. Friends answer going, maybe or can’t without an account, see the night in their own time zone and add it to their calendar. Crews can plan theirs from the crew page. With an account you get a reminder a few hours before, and XP and the new Crew Night badge for showing up.
Put CoopGamesDB on your home screen
You can now install CoopGamesDB like an app: on a phone, add it to your home screen (Chrome offers “Install”; on an iPhone, tap Share, then “Add to Home Screen”), and on a computer, use your browser’s install button. It opens in its own window, one tap from your crews and game nights. Without a connection, you get a friendly “You’re offline” page instead of an error. Nothing you look at is stored on your device.
Invite friends, earn the Recruiter badge
You now have an invite link on your account page (and in your menu under “Invite friends”). When a friend joins with it and comes back the next day, you get 50 XP and a step towards the new Recruiter badge, with a title, the Beacon frame and the Signal name plate along the way. Your friend gets the Plus One title.
How levels work
A new page explains levels: what earns XP and how often, how streaks and Friday game nights add to it, how the level badge changes colour as you climb, and what each level unlocks in your locker. Open it from the level on your player card.
A light theme
If your phone or computer is set to light mode, CoopGamesDB now follows it: a warm, light page with dark text, every colour checked for contrast. In dark mode, nothing changes.
Is it a good price?
Game pages and the deals now say how today’s price compares with the last 90 days: the lowest price we saw on Steam and when, or that it’s the lowest right now, with the date we started tracking it. It shows once we’ve followed a game’s price for a couple of weeks.
Ten new badges and 40 things to wear
There’s more to earn. New badges: Game Night Host (nights you plan that friends show up to), Old Friend (days you come back), Been There (games you’ve played), Insider (games you follow), Crew Curator (games you add to your crews’ lists) and Social Butterfly (crews you’re in). For developers: Studio Founder, Polished Page (a complete game page), Devlog (updates you post) and Wanted (players who want to play your games).
Many come with something to wear: new titles such as Host, Old Friend and Devlogger, a Host’s trilby, a Gold trilby, Silver fox hair, Gold Kurts and more. Crew Night, Fact Checker and First Steps now give items too. The locker also has 16 new free basics (tops, faces, glasses, a hijab and a turban colour) and a few more to unlock as you level up.
Notifications on the site
There’s a bell at the top of every page now. News from games you follow and sales on games you want to play wait there, even if you turned emails off. Choose what reaches you on the site and by email, and pick a sound for new notifications if you like (it’s off unless you choose one).
How complete is your game's page?
Every game page now has a completeness score from 0 to 100: screenshots, a full summary, links, a trailer, themes, session length and drop-in, recent news and more. You see it on your games list, and live in the form while you edit, with the next step that adds the most (“2 more screenshots and you’re at 92%”). It never stops you saving.
Played together
Your crew page now keeps what you played together: every game night two or more of you said you’re going to and turned up for, and how many weeks in a row you’ve kept it going. Only your crew sees it.
Share your player card
Your profile now shows your player card when its link is pasted in Discord or a group chat: your avatar as you dressed it, your title, level, streak and pinned badges. There’s a Share button under the card, too.
How many are playing right now
Game pages for games on Steam now show how many people are playing them there right now, straight from Steam and refreshed every few minutes. A good sign a game’s servers and lobbies are busy before your group buys it.
A showcase on your profile
Your profile now shows off: your level, best streak and badges at a glance, the game you’re playing now, up to 3 favourites, and your rarest looks (the epic and legendary items you’ve unlocked). Pick the game and favourites from your lists and upvotes under Showcase on your profile page.
Link your Steam library
You can link your Steam library under Connected accounts in your settings. We then show the co-op games here you already own, under “On Steam” in your lists, and “For you” points out picks that are in your library, so your group can start tonight without buying anything. Your Steam profile’s game details need to be public; unlink any time.
Streak freezes, streak rewards and a welcome
Streaks now come with freezes: you start with one, earn another every 7 days in a row and keep up to 2, and each saves a day you miss. Coming back day after day also unlocks looks you can’t get any other way: titles at 3, 7, 21, 30 and 100 days, and epic and legendary frames, scenes and name plates at 7, 14, 30, 50 and 100 days (see them on Levels and XP). Your menu shows your streak and how far the next reward is. New players get a welcome under the bell. And on an evening your streak would end at midnight with no freeze left, we remind you once, under the bell and by email; switch “Streak reminders” off in your settings if you’d rather not.
Studio pages, if you want one
Give your games a studio page: a name, a short bio and your website, with all your live games in one place, and your name on each game page links to it. It’s optional. You can still submit games without one, under any name you like.
Choose light or dark
You can now pick the site’s theme: System (it follows your device, as before), Light or Dark. The switch is in your menu under your avatar and at the bottom of every page, and this browser remembers it.
A badge for your site
Proved your game is yours? Your game’s statistics page now has a “Verified on CoopGamesDB” badge for your own site, light or dark, with your game’s live upvotes and a link to its page here. Copy the code and paste it into your site’s HTML.
Why CoopGamesDB, in one page
A new about page answers the first question: why use this instead of searching a store? It puts the questions a group asks next to what a store search tells you, shows how to use the site in four steps, and explains what a crew is. Visitors see the short version on the home page, with a way to start a crew.
Your account, in clear parts
Your account now has a menu at the side (tabs on phones): an overview with your card and lists, then your profile, locker, badges, lists and notifications. Settings have their own page, one section each for your username, notifications, email, password, sessions, your data and deleting the account. Developers find their games under “Your games”. Editing your profile shows your card next to the form.
More words kept out of names
Usernames, bios, crew and lobby names and game night notes now refuse more sexual terms and insults, in English and in Turkish, however they’re spelled. Ordinary words that only look alike stay allowed.
Co-op counts start at two
Player counts now start where co-op does, at two: games show “2–4 players”, and “solo too” when one person can play them alone. Developers fill in “Co-op from” and tick “Also playable solo” on the game form, and the “at least” player filter starts at 2.
Copy codes with one press
Crew codes, lobby codes and the Steam friend codes and Discord names on profiles now have a Copy button, so you can paste them straight into your group chat or Steam.
Tidier crew pages, and crew settings
A crew’s page now shows what you use it for in two columns: the next game night, your list and the nights you played, with who’s in and the invite beside them. Your platform, the budget, the crew’s name, removing someone and leaving moved to the crew’s Settings tab, and they ask before doing something you can’t take back. A crew’s name can change once every 30 days. Your crews list shows each crew as a card, with starting a crew and joining one side by side.
What listing your game gets you
The developers page now says why to list a co-op game here and what you get once it’s live: statistics only we have, updates that reach players, a verified mark and a badge for your site. It also shows both ways in: claim the page our editors added, or submit a new one.
Every fact says where it comes from
Game pages our editors added now name the source of each fact: player counts, ways to play, platforms, price and genres, from the game’s Steam page, Wikidata, Wikipedia or our editors. A fact nobody has confirmed yet says so, and where crossplay isn’t confirmed, the page says that instead of “No”. Games also show their official cover art.
One place for each of your games
Each game you submitted now has tabs at the top: edit the page, statistics, post an update, reports from players, and proving it’s yours while that’s still to do. The game’s status and a link to its page sit next to its name.
A tidier game form
When you list or edit your game, the screenshots you pick now show right away, before you send them. Links start with one field; “Add link” opens the next, up to 4.
Your avatar in the header
Signed-in players now see their avatar and level at the top of every page; it takes you to your account. The header also fits better on laptops and phones.
A dead link still leads somewhere
If a link leads nowhere (a game that left the site, a typo), the page now offers a search, tonight’s picker and the most upvoted co-op games, so you’re one click from something to play.
Small prompts that point the way
Pressing “Want to play” without an account now says what a free account gives (a list for your group, sale alerts, picks for you) before sending you to sign up or sign in, and brings you back to the game. Saving a game offers the natural next step: “Plan a night with it”.
New in your locker
Things you’ve unlocked since you last opened your locker now say “New”, and the locker’s menu puts a dot on the categories that have them, so you never miss a reward.
The picker asks one question: “What should we play?”
Say how many of you there are and the picker starts at once: spin or deal straight away. The mood is now an optional filter on the same screen, with how many games fit each. Once you lock in a pick, “Play it with your crew” sets a time and gives you an invite link for your group chat.
The picker remembers your group
The “How many of you?” picker on the home page now remembers your group’s size and platforms on your device, so next time you start where you left off. One press on Clear forgets them.
Clearer profiles and game night pages
Player profiles now keep the “About” facts (joined, favourite genres, Steam and Discord) in a column beside badges and liked games. A game night’s page shows who’s coming, the game and the calendar links on one side, and your answer, the invite and the host’s tools on the other. Calling a night off asks first.
Press t for tonight
On a keyboard, press “t” on any page to open “What should we play tonight?”, and “/” to search. Neither gets in the way while you’re typing in a field.
See the XP you earn
Upvote a game, put one on a list or share a pick, and a small “+2 XP” now tells you what it earned, right away. It only shows when the action earns something: each game counts once, and there’s a daily limit.
Crossplay comes once it's confirmed
Game pages no longer answer “Is it crossplay?”, and the crossplay filter is gone for now. No public source says which platforms of a game play together, and a wrong “yes” costs your group the price of every copy. Until players and developers have confirmed it game by game, check the store page before a group on different platforms buys. In a lobby, a game on all your platforms still matches, with a reminder to check.
Popular, by what Steam players think
Games now sort by how many people play and review them on Steam, and each card and game page shows the share of positive Steam reviews, linking to them. Upvotes are paused until enough of you are here for them to mean something; the ones you gave are kept. In your first steps, “Tell us how you play” takes the place of upvoting.
Ownership proofs only count in your own description
When we check your game’s pages for your proof text, we now read only the part you write: the “About this game” description on Steam and the description on itch.io, never comments or reviews under it. Websites where anyone can post (Reddit, X, Discord, YouTube and the like) no longer count as your game’s website for the check. Nobody can claim your game by posting your text in a comment.
Badges for what you do
Thirteen badges, bronze to gold, for upvoting, keeping lists, sharing picks, joining lobby matches, keeping a streak, Friday game nights, completing sets, levelling up, starting a crew of four and hitting a Golden game jackpot, plus two for developers. Each tier gives XP, and some unlock rare locker items like the golden ear-flaps. See them on your badges page and pin up to three to your player card.
Level-ups you can see
When you level up, earn a badge or get a Friday Night piece, your next page now celebrates it and tells you what you unlocked, with a link to try it on. Each one shows once.
Crews keep your group together
Save the friends you play with as a crew. They join with a code and a name, no account needed, and say where they usually play. From then on, one tap opens the picker or the game list set up for all of you. Sign in if you want your crews on every device.
Statistics only we have, for developers
Each live game now has a statistics page for its developer: how often the tonight picker showed it, how often groups sent it to friends as tonight’s pick, how often lobbies said “I’m in”, and store visits, over the last 30 days. It also shows the group sizes it reached and where picker groups play, and points out a platform many groups use that your game isn’t on. Counts only: we never record who.
Download your data
You can now download everything CoopGamesDB keeps about your account as one file: your profile, look, XP, badges, lists, crews, upvotes and more. The link is on your account page, next to deleting your account.
Decide together in a lobby
Start a lobby and send its code to your group chat. Everyone joins from their own phone with a first name, picks a platform and a mood, and taps Ready. A few seconds later the same match shows up on every screen: a game that takes all of you, on platforms that play together, fitting the most moods. No account needed, and the lobby is deleted after a day.
Your locker, levels and Friday game nights
Signed-in players now earn XP for coming back each day, upvoting games, adding them to their lists, sharing picks and joining lobby matches, and climb levels that unlock things to wear, all the way to rare frames, scenes and titles at level 50 and beyond. Your account shows your player card, and the new locker lets you dress your avatar: hair, hats, faces, tops, glasses, earrings and necklaces, plus frames, scenes, name plates and titles. Nothing costs anything: XP is only earned. Every Friday from 19:00 to 01:00 your time is game night, with double XP and a piece of the Friday Night set for everyone who comes by. Keep a daily streak going; one missed day a month is saved for you.
Prove a game is yours before it goes live
So nobody can list or earn from someone else’s game, community games now go live once their developer shows they run its store page. Your account page gives you a short text with your username; put it in your Steam or itch.io description or on your website, and press “Check my pages”. It can come out again once you’re verified.
Tell other players who you are
Your profile can now say who you are: a short bio, the platforms you play on, your favourite genres, your Steam friend code and your Discord name. Everything is optional, and your links are shown only to your crews unless you choose everyone. Filling it in earns the Complete Profile badge.
Your own profile page
Every player now has a page at /u/your-name: your card, level, badges, favourite genres and the games you liked. Your Steam and Discord stay visible to your crews only, unless you choose everyone. Find yours from your account page, or tap a crew mate’s name to see theirs. Profile pages are kept out of search engines.
Report a profile
CoopGamesDB stays friendly: hate, harassment, sexual content and spam aren’t allowed. If a player’s profile breaks the rules, use “Report this profile” on their page; our team looks at every report and the player never learns who sent it. The most obvious offensive words are now refused in names and bios. The rules are on the support page.
Send tonight’s pick as a ticket
“Send to friends” in the picker now shares a link that shows up in chats as a ticket: how many of you, where you play, the price and how the pick was made. A jackpot gets a foil ticket and a golden game a gold one. The link shows the ticket for 30 days, then opens the game’s page.
Search from anywhere, and a game of the day
Press ⌘K (or Ctrl+K, or /) on any page to search games, moods, genres and articles as you type. The home page now leads with today’s pick, one community game a day, the same for everyone. On phones, the menu holds every main link.
Deleting your account takes your games with it
When you delete your account, the games you added leave the site too, with their screenshots and updates. The account page tells you how many before you confirm. If you want a game to stay, ask us to hand it to another account first.
Screenshots need to be at least 720p
New and edited games take screenshots of at least 1280 × 720 pixels (portrait is fine, at 720 × 1280), so every page looks sharp. The form says so up front, and an upload that’s too small says which file and how big it is.
One-click unsubscribe works from your inbox
The “Unsubscribe” button your mail app shows next to our alert emails now works in one click. Before, the request was refused, and only the link inside the email worked.