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Questions and answers

49 questions about CoopGamesDB, from where a player count comes from to listing your own game.

About CoopGamesDB

#What is CoopGamesDB?

A catalogue of co-op games for groups. Filter by how many of you there are, how you play together (online, on one screen, split screen or LAN), platform and price, then let the picker choose, plan a game night or keep your friends in a crew. More on why we built it.

#Is CoopGamesDB free?

Yes, for players and for developers. We never host or sell games: we link to the stores, and store links carry no affiliate codes.

#How is this different from searching a store?

A store says a game has co-op. We say how many can play online and how many on one screen, what it costs your whole group, and where each of those facts comes from. Then we help you decide together, which no store does. See the side-by-side comparison.

#Which games are listed?

Games people play together: online, on one couch, split screen or LAN, from 2 to 64 players. Our editors add well-liked co-op games from public store data: from Steam, and a hand-picked set from itch.io, the Nintendo and PlayStation stores, games’ own websites and the browser. Developers submit their own; a person reviews every submission. Browse them all on the games page.

#How do your editors choose games?

A Steam game needs official co-op on its store page, co-op among its strongest Steam tags, a co-op group size a source states, and enough players who like it: at least 55% positive Steam reviews (65% with fewer than 500 reviews, 50% from 20,000). Games from elsewhere are chosen by hand: well rated where they are sold, really co-op, with a player count their store or official page states. Massively multiplayer games are left out.

#Where do I see what changed on the site?

On What’s new, newest first.

Game facts and where they come from

#Where do player counts and other facts come from?

Each game page says, under “Where these facts come from”: the developer’s own Steam or itch.io page or announcements, the Xbox store, the Nintendo eShop, the PlayStation Store, the game’s website, Wikipedia or Wikidata, a games website, or our editors. A developer who manages their page is the source of all of it.

#What does “Unverified” mean?

Nobody has confirmed that fact yet: our editors gave it from what they know, without a source that states it. It stays marked until the developer or a source confirms it. Check it before your group buys.

#What does “on one screen” mean?

Everyone plays on the same device: sharing a screen, or with the screen split. “Online” means each player on their own device. A game page says both counts when a game has both.

#What does the little hero mark mean?

The game can also be played alone. Hover it to read “Solo too”. Every game here is co-op; the mark only tells you one person can start it too.

#Why don’t you say whether a game has crossplay?

No public source says which platforms of a game play together, and a wrong “yes” costs a group the price of every copy. Until players and developers have confirmed it game by game, check the store page. Our crossplay guide explains what to look for.

#Where do prices come from, and in which currency?

From Steam, in US dollars per copy, checked every day. During a sale we show the price Steam itself states, to the cent. A developer who manages their page can set their own.

#What does “Lowest in 90 days” mean?

The lowest price a game had in the last 90 days of our daily checks. It shows only once we have tracked a game for 14 days. Every game on sale is on the deals page.

#How do you know how many are playing right now?

The number comes from Steam’s own public count, refreshed at most every 10 minutes. It counts everyone playing the game on Steam, alone or together.

#What does “95% on Steam” mean?

The share of the game’s Steam reviews that are positive. “Popular” lists go by how many Steam players reviewed a game, until our own players’ votes open.

#A fact is wrong. How do I tell you?

Use “Something wrong?” on the game’s page: say which fact and, if you like, add a note. The developer or our editors fix it, and you hear back when you have an account. Anything else goes through help and contact.

Picking a game

#How does “What should we play?” work?

Say how many of you there are (and, if you like, where you play), then spin three reels or deal three cards from the games that fit everyone. Three of the same game on the reels is a jackpot: that’s your pick. Try it.

#Are the picker’s odds fair to small games?

Yes. Every game that fits your group has the same chance, famous or not; a jackpot on one of the most popular games is “golden” but never more likely. After a few misses in a row, the next spin can’t miss.

#What can a spin land on?

A jackpot, all three reels on the same game: that’s tonight’s pick. A pair, two the same: that’s the suggestion, and the third game stays in view. A miss, three different games: spin again or take any of them. They come up 1 in 3, 1 in 3 and 1 in 3.

#Can the picker keep missing?

No. After 2 misses in a row the next spin can’t miss. When only one game fits it’s always that one, and with two a miss can’t happen. It never suggests the same game twice in a row, and games you haven’t seen tonight come first.

#What is a golden game?

A jackpot on one of the most popular games, the top 10% with at least 5,000 Steam reviews. It gets a bigger celebration, never better odds.

#How does dealing cards work?

You get 3 different games that fit, face down. Flip them one by one or all at once, keep the one you’d play, or deal again. When fewer games fit you get fewer cards, and the table says why. Every game you see waits under “Seen tonight”.

#What are moods?

Ways a group feels like playing tonight, such as “Wind down” or “Pure chaos”, worked out from a game’s genres, themes and session length. Pick one on the results, or browse by mood.

#What is the lobby?

A room for deciding together: share its code, each friend picks their platform and mood, and the lobby finds the game that fits the most of you. Up to 8 people, no accounts, and it closes after 24 hours. Open a lobby.

#Can I compare games side by side?

Yes, up to 3 at a time: players, ways to play, platforms, price and what Steam players think. Compare games, or press “Compare” next to a similar game on any game page.

#How does “Picked for you” choose games?

From what you told us and what you did: the genres and themes you like, how you play, your platforms and usual group size, what players with a similar taste liked, and games you own on Steam. Each pick says why. See your picks (you need an account).

Crews and game nights

#What is a crew?

The friends you play with, saved: one code for up to 8 of you, a shared list of games you want to play, your game nights and a budget everyone agreed on. Start a crew.

#Do my friends need an account to join a crew?

No. They join with the crew’s 6-character code and a first name; the crew stays on their browser. With an account, it follows them to every device.

#Can we rename a crew?

Yes, the crew’s owner can, once every 30 days.

#How do I plan a game night?

Pick a day, a time and a game, then send one link. Friends answer going, maybe or can’t without an account, see the time in their own time zone and add it to their calendar. Plan a night, or plan it inside your crew.

Your account, XP and badges

#Do I need an account?

No, for browsing, the picker, the lobby, crews and game nights. An account keeps your lists, follows games for sale and update emails, and earns XP, badges and things to wear. Create one.

#How do XP and levels work?

You earn XP by coming by and by doing things with your group: saving games to your lists, sharing picks, matching in a lobby and hosting game nights friends come to. Levels unlock looks for your avatar in the locker. XP is earned, never bought. Levels and what they unlock.

#What happens if I miss a day of my streak?

A streak freeze covers it. You start with 1, earn another every 7 days, and keep up to 2.

#What badges are there?

28 badges, most in bronze, silver and gold, for things like showing up to game nights, starting a crew, keeping lists or bringing friends. Many come with titles and things to wear. Signed in, see yours on your badges.

#Do I get anything for inviting friends?

Yes: share your invite link from your account. When a friend joins and comes back on a second day, you earn XP and climb towards the Recruiter badge, and they get a title of their own.

#Can I link my Steam library?

Yes, in your settings: your lists gain an “On Steam” tab with the co-op games you own, and your picks favour them. We read only your public Steam id and the games you own.

#Can I install the site as an app?

Yes. Your browser offers to install it on a phone or computer, and it opens like an app. Without a connection it shows a short offline page.

For developers

#How do I list my game?

Submit it from the submit page: paste your Steam link to fill most of it in, add player counts and screenshots, and a person reviews it. It’s free. Why it’s worth it is on For developers.

#My game is already listed. How do I take it over?

Press “Claim this page” on its page, put the short text we give you in your Steam or itch.io description, and press “Check and claim”. The page is yours straight away, as its verified developer.

#What does “Verified developer” mean?

The person managing the page proved the game is theirs with a code on its own store page. Verified developers also get a “Verified on CoopGamesDB” badge for their own site.

#What statistics do developers get?

How often the picker showed your game, how often groups sent it to friends or said “I’m in” in a lobby, store visits, the group sizes it was shown to, and the platforms groups play on that you aren’t on yet, next to similar games without naming them.

#How do my updates reach players?

Post a new mode, a demo or a sale on your game’s page: it goes to the home page feed and to players who follow your game. Your Steam announcements and itch.io devlogs flow in on their own.

#Can I have a page for my studio?

Yes: once you manage a game, set up a studio page with all your games on it, to link from anywhere.

#Can I have my game removed?

Yes. Ask us through help and contact from an address we can match to the game, and we take its page down.

Privacy and your data

#What do you keep about me?

With an account: your email address, your username and look, your lists, crews, game night answers, XP and badges, and your Steam id if you link it. Without one, a browser cookie keeps your crews. We don’t sell data or show ads.

#Can I download or delete my data?

Yes, both from your settings: “Download your data” gives you everything we keep as a file, and deleting your account removes it, with any community games you submitted.

#Which emails do you send, and how do I stop them?

Account emails (confirming your address, resetting a password), sales on games you want to play, updates on games you follow, and a reminder on the evening your streak would end. Every email has a one-click unsubscribe, and your settings switch each kind off.

Feeds and data for other tools

#Is there an RSS feed?

Yes: the site’s feed with new games, updates and sales, and a feed per game at its address plus “/feed.xml”.

#Can AI assistants read the site?

Yes. Every game page has a plain Markdown copy at its address plus “.md”, and llms.txt describes the site for assistants. Game pages are open to search engines step by step, starting with games with at least 20,000 Steam reviews.

Keep a list for your group

Save the games you want to play, and we email you when one goes on sale.

Create a free accountSign in

Free, and we never show your email.

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